Reading order
Start with First clear if you have not left the lobby. Then Early mobility if gold is going into frog legs. Gems and summons comes before a ten-pull. Level and mastery is the map order after level 25. Dungeon difficulties explains Infinite and the unlabeled charts. Corrupted elements and fusion is the 1,000 Raidium decision.
Which [๐พ] Elemental Dungeons guides are published?
First clear: lobby, codes, and Ancient Tomb
Redeem INVASION, roll only if you have no element, and clear Ancient Tomb Easy before you spend gems on a Mythic.
Level and mastery routes
Use the dungeon XP multipliers, not Infinite mode, when the goal is mastery. Jungle opens at level 35.
Gems, altar rolls, and banner rates
The altar is 100 Gems or 1,000 Gems. Only the 0.25% Mythic figure fits a normal banner; the printed rare rates do not add up.
Dungeon difficulties, Infinite, and totems
Ancient Tomb and Jungle have labeled XP and loot luck. Other maps only have an unlabeled two-number chart and a few level headers.
Corrupted elements and fusion
Immortalizing a corrupted element costs 1,000 Raidium. Fusion takes two matching non-Mythic elements and starts the result at mastery 1.
Q dash, double jump, and frog legs
Q is the combat dash. Double jump in a 2023 walkthrough costs five frog legs from the hourly hub merchant.
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