Dungeons

Dungeon difficulties, Infinite, and totems

Ancient Tomb and Jungle have labeled XP and loot luck. Other maps only have an unlabeled two-number chart and a few level headers.

Dungeon difficulties, Infinite, and totems

Ancient Tomb and Jungle have labeled XP and loot luck. Other maps only have an unlabeled two-number chart and a few level headers.

A dungeon is a lobby instance: pick the map and difficulty, clear waves, then fight the boss. Higher difficulties raise enemy stats and loot luck. Respawn rules are only described in outline: Hardcore cuts rewards on death, and Infinite continues until the party wipes.

Pick a difficulty

Use the labeled multipliers in level and mastery for Ancient Tomb and Jungle. For the other maps, a weapons chart prints two numbers per difficulty and does not label them. On Ancient Tomb Easy those numbers are 0.75 and 0.6, which matches loot luck then XP on the dungeon page. That reading is a key, not a printed header. Ancient Tomb Hard does not match exactly, so do not treat the chart as a second official XP column.

Map Level note that is actually printed Easy pair Medium Hard Hell Hardcore Nightmare Infinite
Snow Castle Weapons section header says level 70+ 1 and 1 1 and 1.5 1.3 and 2 1.5 and 2.5 2 and 4 2 and 2 2 and 0.5
Atlantis No level on that chart 1 and 1 1.5 and 1.5 2 and 2.25 2 and 3.6 2 and 5 2 and 6 1 and 0.25
Underworld No level on that chart 1.1 and 1.5 1.1 and 2 1.2 and 3 1.3 and 4.5 1.3 and 6.3 2 and 8 1 and 0.25
Angel Sanctuary No level on that chart 0.75 and 0.6 1.1 and 1 1.2 and 1.5 1.4 and 2 2.2 and 3.3 2 and 2 2.5 and 0.25

A 2023 mastery video said the lobby asked for level 115 on Snow Castle and level 120 on Atlantis. The later weapons page titles Snow Castle as level 70+. Trust the requirement printed on the lobby you are in.

Infinite, totems, Blood Moon

  • Infinite keeps spawning after wave thresholds. A July 2026 dungeon page says a boss wave arrives every five waves and that ending on wave 15 pays 10 gems if you have inventory space.
  • Boss Totems spend element orbs to add bosses. Each totem has three uses. The chat line given for activation is "Something rumbles in the distance".
  • Item Totems spend orbs for a gear gamble. A failed roll consumes the orb and gives no item.
  • Jungle can run a Blood Moon that spawns cursed mobs and drops Evil Amulets.

What this page does not cover

Raid rooms, a Zeus fight, and the Lightning Pass are named in mid-2026 guides. The attack patterns and reward track were not in the pages used here, so they are not written as steps. Read the in-game requirement before you buy a raid key.

FAQ

Frequently Asked Questions

What is Elemental Dungeons?

It is a Roblox action RPG by Malt Games. You enter a dungeon from the lobby, clear waves and a boss, and raise an element by landing last hits. Gems from quests and codes are spent at the summoning altar.

How many elements are there?

The experience page names 20 powers: Fire, Water, Earth, Air, Sand, Nature, Lava, Smoke, Ice, Gravity, Light, Lightning, Darkness, Angel, Dragon, Galaxy, Reaper, Kitsune, Mech, and Time. Community databases also document Phantom, Solar, Krampus, Infinity, Nightmare, Astra, Bunny, Fools Phantom, and Sunlar. Those extra names are not on the current store list.

How does element mastery work?

The player who lands the killing blow gains mastery for the equipped element. Mastery already earned on an element stays on that element if you switch. Published caps differ: Earth 125, Angel 250, Light 300, and Reaper 500. Other caps were not stated.

What is the best element?

No official board exists. An October 2, 2026 ranking places Nightmare, Astra, Angel, Reaper, Phantom, Mech, and Kitsune in S. That board does not rank Time. See the tier list for the limits of that comparison.